Wednesday, June 6, 2012

League of Legends Draven!

I was really excited about the new patch yesterday from League of Legends! If you missed out on what all was changed, here's what's going on...

Ahri
  • Fox-Fire
    • Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160
    • Ability Power ratio increased to 0.4 from 0.375
  • Spirit Rush
    • Damage reduced to 85/125/165 from 100/140/180
    • Ability Power ratio increased to 0.35 from 0.3

Amumu
  • Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map

Darius
  • Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4
  • Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
  • Apprehend pre-pull animation modified to be more readable for enemy Champion
  • Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects

Ezreal
  • Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
  • Trueshot Barrage Mana cost reduced to 100 from 150

Galio
  • Resolute Smite Ability Power ratio reduced to 0.6 from 0.7

Graves
  • Buckshot
    • Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240
    • Damage per extra bullet increased to 35% from 25%
  • Smoke Screen duration reduced to 4 seconds from 5 seconds

Jax
  • Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220

Kog'Maw
  • Living Artillery damage bonus to Champions reduced to 125% from 150%

Nautilus
  • Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150

Nocturne
  • Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25

Nunu
  • Fixed a bug where Absolute Zero was revealing Nunu when cast from brush

Renekton
  • Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%

Shen
  • Ki Strike cooldown increased to 9 seconds from 8 seconds

Swain
  • Basic Attack range increased to 500 from 480
  • Decrepify
    • Range increased to 625 from 600
    • Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%
  • Ravenous Flock cooldown reduced to 8 seconds from 10 seconds

Urgot
  • Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320
  • Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130
Poor Amumu, I loved having laugh keybound to one of my side mouse buttons and running around everywhere laughing. Oh well :)

So I tried out Draven today! You can view the video here.. http://www.twitch.tv/kyleatc/b/320551550. Here are his abilities written out.

  • Wicked Blades (Passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
  • Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
  • Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  • Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
  • Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
There are many thing I enjoy about this champion. First of all, his Q isn't as overpowered as it appears to be. You can only catch your spinning axe so fast. So regardless of how fast your attack speed, you need to plan out exactly how you want to use it to get the most benefit from it. Another thing that is awesome about him is his ultimate. It not only goes across the map, but it returns. This will be extremely useful in team fights, especially in the lane. Throw out the ult, your team engages with their team already having lower hp due to the ult. As they start to run your ultimate ability returns to deal more damage, possibly finishing them off.

Something that I don't like about him are that I believe his Spinning Axe (Q) gives too much of an attack damage bonus. I can see Draven being banned every game here in the near future due to this. Being able to do 1.2k crits from attacking with Q activated is crazy! I can foresee this being reduced to lower percentages in the future.

Check out the video and let me know what you think!

Tuesday, May 29, 2012

New year, new games, new me?!


So I trashed everything I had posted about before. I've been quite busy lately and have been shifting gears as to what I enjoy playing and doing. My newest addictions include: League of Legends and Diablo 3. I'm still a huge console fan, I've just been shifting away from those games a little more lately. As many gamers do, I go through phases of which I enjoy playing more. For a while, expect to see posts on my ideas and views on certain games, as well as what you have seen in the past.

For anyone who is interested, you can follow my computer gaming experience by going to
www.twitch.tv/kyleatc

I am constantly starting to stream my matches from League of Legends, and my playthrough with Diablo 3. Sundays will consist more of me talking about what I'm doing in these games, giving newer players, or anyone interested in these games a good view on some live action. You can also expect to see me playing through many other console games that I will have streaming as well.

I look forward to hearing any feedback from you guys on things you are interested in seeing or questions you have about any of the games I'm playing.